Digital Debris

Embodiment, digital games & technology in Education

Ways of seeing ways of being

One of the things that has recently been keeping me occupied is my entanglement with 3 theoretical stances that each inform my exploration of gameplay as embodied interaction and my research on pervasive games and language learning as a whole. These are Phenomenology, and two "anthrodecentric" ways of thinking, ANT ( Actor-Network theory) and OOO (Object-Oriented Ontology).

While attempting to trace the places in which the lines between these philosophies blur and solidify I came across this beautiful, thought-provoking clip by Ian Bogost, game designer, media philosopher and one of the key proponents of OOO.