Digital Debris

Embodiment, digital games and technology in ELT

An experimental location-based interactive story for learners of English as a second language. Learners read and listen to the story and are guided by the characters to drive the narrative through their movements around the city. 

The characters and events in the story are based on the imagined lives of people in abandoned photographs, letters, postcards and objects found in flea markets. 

"I remember the mirrors on the walls and the slow tick of the clock."

"I remember the mirrors on the walls and the slow tick of the clock."